Ubisoft's new entry to the Rainbow Six series has been well received and is a serious recommendation for anyone that loves tactical shooters. However at times the game was also facing major issues with bugs, connection issues and a very low tickrate for a competitive shooter. Many of these issues have been fixed, but unfortunately there were still quite some cheaters appearing in the game it seems like.
With a game as Rainbow Six Siege it is very difficult to find out who exactly is cheating. That makes it especially important for Ubisoft to take serious measures in order for cheaters to even have a chance to ruin other people's their fun. For a while Ubisoft claimed that their anti-cheat measures and punishments were harsh enough, but many disagreed with this statement.
It looks like Ubisoft turned around by tightening the anti-cheat measures and glitch abusing. For example, the system now no longer has a softer punishment on first offense but instead uses a no tolerance policy where cheaters and glitchers are banned permanently the moment they've been caught. Also a glitch where defenders could go outside the preparation area has been countered and even though it should not be possibly anymore, the moment they try they are killed instantly instead of seeing a countdown.
Rainbow Six Siege is a wonderful and extremely fun game, seeing that Ubisoft is taking their fan base serious is a very welcome sight and we hope to see more over the next months. Rainbow Six's first big season is about to start on the 2nd of February introducing an even larger "2.0" patch and the introduction of new operators.
Full patch notes for version 1.2 and 1.3 can be found here: Patch 1.2 and Patch 1.3 and the changes are active immediately for PC versions of the game, and later this week for the console versions.
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